using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("Crush")]
	public class Crush : Spell
	{
		public MinionPieces m_minionPieces => method_3<MinionPieces>("m_minionPieces");

		public Material m_premiumTauntMaterial => method_3<Material>("m_premiumTauntMaterial");

		public Material m_premiumEliteMaterial => method_3<Material>("m_premiumEliteMaterial");

		public UberText m_attack => method_3<UberText>("m_attack");

		public UberText m_health => method_3<UberText>("m_health");

		public Crush(IntPtr address, string className)
			: base(address, className)
		{
		}

		public Crush(IntPtr address)
			: this(address, "Crush")
		{
		}

		public new void OnAction(SpellStateType prevStateType)
		{
			method_8("OnAction", prevStateType);
		}
	}
}
